This list went around the various offices and mailing lists today. Everyone seems to have their own opinion of who should/shouldn’t be on it. As do I. But because I actually am starting to grow up and develop a thin (very thin) veneer of self-preservation, I’ll simply speak of archetypes. Classes. Because chances are good you don’t know who most of these people are, anyway. Unless you work on an MMO. Then you probably already have your own list and think I’m full of crap.
Thus, the list of the Top Ten Classes in MMOs. Without these archetypes, you would not have MMOs today. Really.
10: The Radar O’Reilly. She knows everything about the game and the company. She knows every quirk about everyone on staff and knows exactly when to send a chipper email cheering someone up. She hasn’t gotten a promotion in four years because she’s far too important where she is. Without her the entire company would have collapsed into fistfights and embezzlement six years ago. She is paid $7.50 an hour and never submits any overtime.
9: The Publicity Whore. Every media outlet has his email, cell phone, IM, home phone, and incriminating photos from That Night At The Strip Club. He is the public face of your company. When people think of your game, they think of him. He talks pretty. Which is a good thing because he has no idea what the hell you have been working on, and the last time he was at your game demo Radar O’Reilly had to actually control the game for him. Every time he opens his mouth a part of your team’s heart dies a little inside, because they know they will some day be held to account for trying to implement the possibly drug induced ravings that pass for his knowledge of your game. But it’s hard to hate him, because he’s just so gosh darned likeable. And he talks pretty.
8: The Raid Leader. She is the one person on your design team who actually still plays MMOs. Her knowledge base on her game is unassailable. Unfortunately it’s not for the game you’re working on. Still, without her you’d be making “World Of Warcraft With Monkeys In Space” or something. When work breaks her will to live she goes home, logs into her anonymous account on Fansite.com and flames the crap out of The Publicity Whore.
7: The Fixer. He’s the producer, most often, or someone filling in the role because the person with the producer title is actually the Publicity Whore or something. When someone hasn’t shown up to work for two weeks because they’re exploring the validity of their peyote visions in the desert, he’s the one leaving screaming ‘reminders’ on their answering machine. He makes the schedules. He keeps the charts. He attends the meetings with executives trying to figure out what the project actually is and why there’s a ill-concealed line item for peyote in the budget. He can’t sleep at night because he knows keeping the jobs of 50 or 100 people are his direct responsibility. He hasn’t played an MMO, ever. It doesn’t matter. He makes the trains run on time. Every Friday he and Radar O’Reilly drink heavily after work and make fun of The Publicity Whore.
6: The Community Person: She is the only person who actually talks to the customers on the boards, because it is technically her job and because she’s crazy enough to actually enjoy it. She’s usually female because studies show that internet bullies have a 32% harder time depersonalizing a woman. She is the person on the team with the most alcohol tolerance from far too many player gatherings. She knows exactly where to touch a ranting customer on the shoulder to defuse them in mid rant. She eats bullets. Her secret is that she actually cares what people think about her company.
5: The Idiot Savant. He has never had a real job. He has worked on an MMO ever since he hacked into one when he was 14 and gave his character godlike stats so he could level faster. He has no social skills whatsoever and every time a new woman is hired for the team he hovers around her cubicle making awkward small talk. His code is completely brilliant and utterly incomprehensible to anyone else. He’s secretly a Scientologist.
4: The PR Chickie. She comes from the same vats everyone else in PR is grown in. She has only the vaguest idea what computer gaming is and think everyone involved in it is somewhat smelly. She has the second highest alcohol tolerance in the company from attending too many trade shows. The Idiot Savant is in love with her, but every time they pass in the halls he casts his eyes downward and walks very fast.
3: The Guy In QA. He has 12 posters in his cubicle, ranging on various topics such as Ron Paul, Cthulhu and George Lucas. He has 90,000 fully poseable toys on every possible surface. He files bug reports about how the game isn’t fun and has no clear purpose. He’s right.
2: The Bitch Programmer From Hell. She hates players. She especially hates players of the game she works on. She is responsible for game systems programming and every so often randomly nerfs a system into goo just to see if anyone on the boards will notice. She submits passive aggressive patch notes like “Fixed some spell everyone uses because it’s overpowered.” Everyone on the boards is convinced she exists. She is the bane of The Community Person’s existence and The Community Person has idly considered using a sniper rifle to remove the threat at long range. She is a reason why your favorite game sucks, but there are others. But she is a reason, and that keeps her happy. At home she runs a camgirl site for clothes money.
1. The Pontificator. He is convinced his job is to think deep thoughts about game systems. This isn’t actually his job, and he hasn’t done his actual job in years. But since he is an encylopedic font of knowledge about the game he works on, he is barely tolerated. He thinks permadeath is the secret ingredient that will make an MMO wonderful. He thinks all PvP should be hardcore. He actually uses the word ‘carebear’ in daily conversation. He is insanely, insanely jealous of The Publicity Whore. He has forgotten all the actual job skills he ever had and in the event of a sudden recession in the gaming industry he would be hard pressed to work at a Circle K on the graveyard shift.
Note To People I Have Worked With In The Past Or Present: if you think I’m talking about you, you’re wrong. I can fill in three people for each of these classes from personal experience, minimum. You are not a unique snowflake. And I’m four of them.
The Communist Party of the Russian Federation would like you to know that the latest Indiana Jones movie is, like, totally made up, OK?
He said many Russian cinemagoers were teenagers who would be “completely unaware of what happened in 1957”, when the film is set.
“They will go to the cinema and will be sure that in 1957 we made trouble for the United States and almost started a nuclear war.
“It’s rubbish… In 1957 the communists did not run with crystal skulls throughout the US.”
No, but in 1956 the communists did run with lead rifles through Hungary!
Todd Coleman’s new project at King’s Isle decloaks: A don’t mention H***y P****r tween-friendly title called Wizard 101.
Which is a key to Wizard 101: It’s pitched as the game for players between Club Penguin and World of Warcraft.
This may be the first hardcore MMOG aimed at the “tween” demographic. Coleman admits, “It’s not what people expect from the Shadowbane team,” but adds that the game does feature PVP, a trademark of the pioneering work the same team did at Wolfpack Studios.
(Edit: story’s gone from Warcry. My guess is, given the lack of coverage elsewhere, someone jumped the gun on posting the announcement! I’m leaving this note up because, well, um, being a competitor and all no one sends me anything.)
Sending this post from the Seattle airport. It will come as a tremendous surprise to regular travelers: my flight was delayed. Yay for crumbling transport infrastructure!
Massively already has pictures from my panel discussion at Ion up, which I suspect means that they’ll be posting notes of how badly my presenting skills have atrophied to shortly (Edit: whoomp there it is) (I tried to speak extemporaneously instead of reading-in-a-monotone-from-a-script and about 7 minutes in started running into lots of “Uhh”). But here’s the slide that really explained my entire talk (courtesy of Massively):
I’ll update this when more reviews and whatnot trickle in from teh intarwebs.